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-- 打乱数组 
function Util:shuffle(cubeTb) 
    if not cubeTb or self:getTableLength(cubeTb) == 0 then return end 
    -- table to array 
    local arr = {} 
    local keyArr = {} 
    for k, v in pairs(cubeTb) do 
        table.insert(arr, v) 
        table.insert(keyArr, k) 
    end 
    -- shuffle 
    for i = 1, self:getTableLength(arr), 1 do 
        local randNum = math.random(1, i) 
        arr[i], arr[randNum] = arr[randNum], arr[i] 
    end 
    -- array to table 
    local res = {} 
    for i = 1, self:getTableLength(keyArr), 1 do 
        res[keyArr[i]] = arr[i] 
    end 
    return res 
end 
 
 
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